MansLaughter: A Full-Length Virtual Reality Movie

Writer/Director David Marlett on the set of MansLaughter, using an Oculus Rift DK2 to review VR rushes in real-time.
Writer/Director David Marlett on the set of MansLaughter, using an Oculus Rift DK2 to review VR rushes in real-time.

This week, the VR (Virtual Reality) film MansLaughter, wrapped principal photography and now heads into VR post-production with an expected release date of August 15th of this year, the production company Cinemersia announced Wednesday. The film is written and directed by David Marlett.

Five people in tangled relationships discover an extraordinary opportunity: one of them has won a $265 Million Lotto ticket and is cautiously waiting to turn it in.

But delay is not his friend, nor are the other four, as it gives them time for deception, double-cross and murder in order to claim the ticket for themselves. But who will end up with the money?

After putting on virtual reality headgear (like an Oculus Rift or GearVR), the company says, you will find yourself in a virtual world, amid a web of lies and murder.

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Produced by Marlett’s production company, Cinemersia, MansLaughter was designed using the new medium of VR storytelling, along with the limitations of developing-but-still-not-there 360 degree spherical HD camera rigs, says the company.

Shot with RED Dragons, at 6K and 60FPS, and with a linear run time of 14 minutes (with content run time of 60 minutes), MansLaughter will require significant compression to run on current VR HMDs (head-mounted displays) such as the Oculus Rift, Samsung’s GearVR, and HTC’s Vive.

With less compression, it will be able to demonstrate the best of what HMDs will have to offer over the next year, the company suggests. Post-production will heavily utilize Unity and a hacked version of Premiere, among other editing tools.

David Marlett is a screenwriter and filmmaker.

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